****USA ONLY**** Hi, My name is Frank, co-founder at Paper Triangles. We are a new media agency creative immersive and interactive content for brands. We are looking for an 3D environment artist/level designer to help us build a leave in Unreal for a internal Demo. Our goal is to create a cinematic demo with market place…
Hey guys and gals of Polycount, back again with a new portfolio and a new website. Since the last time I posted my portfolio a lot has changed, I decided to focus on character modeling and have since dedicated my time to being one. Every thing is open for critique and i will take everyone's feedback seriously. As far as…
Hey guy's I'm working on my game in my spare time from work now And I've started to create a really nice environment, now I want to make some lootable props, the idea is to have an 'abandonned' overgrown map. lots of derelict ivy filled.... buildings... and I want to think of some types of props to make searchable, I Don't…
I can't draw well, I've tried to learn to draw using crtl paint website but I get so bored and don't know if it's actually helpful towards 2d animation (surely it is) 2d animation seems so free and creative compared to 3d (which I still love) Anyone have any suggestions to kick-start my learning process? anyone gone…
Anyone else grab this XBLA gem? Fucking gorgeous game, with some of the best music/sound design I've seen[heard] in a video game. Shit is ridiculously good and entertaining. It's got a great humor about it as well, parodying/paying homage to some of the great tropes laid down by Mario. The dinosaur rules. Game is also damn…
Hello! My name is Oleg. I'm 3D artist. I'm like gamedev industry and have some expireience in that. I'm looking for an interesting and perhaps even slightly non-standard projects with experienced art directors. My 3D/2D skills:concepting; sculpting; retopo; texturing; animating. A very important place is given to myself…
Hey guys! Deus Ex: Mankind Divided really blew me out of the water with its excellent use of design elements and gameplay elements. I want to build a scene to pay homage to the excellent creativity and talent of Eidos Montreal. (not to say I'm anywhere NEAR of an artist they have there) I would love critique on how the…
I am just coming out of a bad creative low, so I have decided to get stuck into a alternate version of The Incredible Hulk (just a bust). Wish me luck :poly134: Latest Update: Finally calling him done, There is more I would change on him but I am just too sick of looking at him so I decided to call it quites. I made him…
As others have already said I think the best you can do is keep applying and keep working on the portfolio. 3d artist like any creative job honestly (UI/UX designer, Illustrator etc…) will inherently be very, very competitive. I mean not only are you competiting agianst the people who graduated from school with a game art…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…