I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only. If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape. How would I achieve a normal map bevel for something…
Do you like 3D? Do you like teaching people? Do you like researching new software skills? Do you want to work with the coolest people this side of the galaxy? Do you want to live in a great area with loads of perks? Then come and join the growing team and become a 3D lecturer at the University of Hertfordshire. UK wonga…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
{a Game Environement} I wanted to create a green house that would allow me to experiment and create interesting plants. instagram.com/@colinartlabeau/ --Also feel free to give feedback :}
Hi! If you reached out to me through this message, I am likely still sorting through applications. Thanks so much for your time, you will likely hear from me soon. There are over 50 applicants I will be speaking with so please do not think I forgot. Thanks. =)
A game environment based on Japanese culture, particularly the forest shrines! This by far is the biggest project I've worked on and proud of the mood I was able to convey. Programs used: Maya, Substance Painter, Unreal, Photoshop.
Really wanted to make some fanart for 'The Amazing Digital Circus' but couldn't decide what. So I ended up making my two fave characters just sit in the rain :)
https://matiascodesal.com/blog/how-to-convert-maya-python-2-code-to-python-3/ there's a bit more detail on that link If you follow the instructions in the post above as written you'll be running the default windows python interpreter (whatever version that is) which won't have the 2to3 library installed. Instead you need…