The main thing here is that you're not created highres assets to render out your normals, you just have pretty lame bumpmaps for everything. The form/normals isnt nearly strong enough to sell the work with only color work in the diffuse. If you're going to use normals/diffuse/spec you have to realize that the normals…
The Role Down Smash Studios is in search of a Concept Artist/Illustrator to join our growing team and take part in the creation of a top quality Unreal Engine 4 game. The artist will be in charge of designing highly polished and visually impressive concept images, user interface elements, and promotional material. Suitable…
Hello, Tripmine studios team is looking for talented individuals who would help us with the development of Operation Black Mesa (Remake of Half-Life: Opposing Force) and/or Guard Duty (remake of Half-Life: blue shift). About Operation Black Mesa As already stated, OBM is a complete remake of Opposing Force for Source…
What is Time Lost? In the distant future, Earth has become nothing more than a milestone in the galaxy. With the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. In a desperate time, they look to their technology to save…
I apologize is this is in appropriate and I hope this post doesn't get deleted but I just put my workstation up on ebay and it includes the eat3d collection and some other stuff. I would consider this "helpful to creating or learning about videogame art" :) . Its a really great computer that has served me well and is still…
Hey guys - So I have my mesh I've created in Maya out of 99% quads and a very small amount of ngons that I haven't bothered to fix due to the fact that I want to triangulate everything anyway. But once I triangulate my mesh, I get some weird creasing in areas. Going around the mesh and selecting some edges and softening…
Hi there, I'm new to polycount and game modeling but why not give it a try. Well, my 3d skills aren't great at all but that's the reason why we're all here. I think the workshops are a great opportunity and because of that i registered. Present I'm at work and could not submit my first attempt but this will follow tonight.…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…