Hello Polycount! I am a 3d artist specializing in lowpoly handpainted character models and assets, and I'm looking to devote myself to your project! I am able to do a variety of styles, from stylized to realistic to cartoon, and can work from minimal concept art to create characters to match your vision if you lack a…
I am having an issue with CE3 where I create a cloth entity and follow all of the steps listed in this tutorial http://www.crydev.net/viewtopic.php?f=291&t=35508 This is the only tutorial I have been able to find that helps me. I am trying to create an entity (spider web) that reacts to the level wind or a wind volume. I…
Hey guys and gals! Been out of the loop for a while without much time to set aside for anything art related, and I realized the lack of it has been dragging me down. So here I am trying to work off the rust. So here's the start of it I guess. Still mostly in the line art and block out phase although I've given a little…
hello guys, working on a new scene here :) its based on two concepts from dead space extraction: its two concepts of the same place, from different angles. there are some discrepancies between them, so im trying to have them blend in the best way. havent got much yet, this is what i have so far: theres no skydome yet, the…
Hello fellas, I've run into a problem here.. It happened when I Groups Split'ed a model that was polygrouped (lower lip/jaw area). I then merged the subtools down but now when I subdivide, smooth over, or move topological, the geometry separates even though the body is just a single polygroup. ZBrush still thinks they are…
Hi everyone! This is my first post here. I've been working with Maya for a little over a year now and recently started using ZBrush. I figured it's about time to get professional feedback instead of doodling around using my own judgement. I look forward to the critiques! Thank you :)
Hey folks! I start first with a huge apology: I know this forum is ment for games. I must admit, what I preview for the moment is not for games! But I have watched this forums for some time now and the people here seem to be more helpful than elsewhere - where I either get ignored, or the people are criticising on a too…
Hey guys, I've been looking for something like this in 3ds max but after searching everywhere I can't seem to find out. Wondering if Max supports this or not. Since I think this technique is pretty useful for changing topology flow so I hope if any max's user know about it, please help me out.…
You have a bunch of splines (future cables for example) lying on ground (Z axis=0) and they variously intersect (collide with each other). If i make these splines "renderable" (give them thickness- make the meshes) they become hoses/tubusus that intersect. I dont want them to intersect. I want them to automatically "lift"…