If there is one thing I miss after switching from Maya to Blender: I can't easily unwrap non-rectangle uv shell into it's native shape, it's always a bit off. For example, say I have a simple drawer: I try to mark seam around the front panel and unwrap: This is what I get: It's similar result for the back of drawer: AFAIK,…
Hi, There are just those days that Maya seems to screw at the middle of the night near the end of a project. This is one of those days. I have this child that do not go to the parent despite the Trans, Scale and Rot being zeroed out. Is there a way around this? You can see an illustration of the problem here:…
have to say that the results don't look very clean to my eye. plenty of triangles on display. even at medium distance the shading issues in their videos are pretty visible. that would take some time to clean up after the plugin. other than that - is the whole plugin summed up with that blend function shown in the videos or…
Hi. I'm using Maya 2020 and having a few struggles with the quad draw....when i draw big polys say for the back or torso, or arms and legs i seem to be able to move the points around pretty freely to resize/reposition the quads how i want and relaxing the quads seems to work fine. But on the face, where the polygons are…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Maya) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
Looking for some help with an issue I am having in Maya. I have multiple object in a scene with a single material. Displacement only renders on one object within the scene. I'm still new to displacement maps so I'm sure I'm missing something that can be easily rectified. I've followed this tutorial pretty much of course…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
So I'm currently attempting to create a realistic eye using a specific workflow that uses masks: The one I chose to follow was this one by: https://gumroad.com/tomnewbury He said that this method can be used with other renderers and for my project I'm currently using V-Ray. So from reading the title you can see that I'm…
Hello Polycounters , we have been working on this at snappers for a while now and thought of sharing the video here https://www.youtube.com/watch?v=Vo_FALeUc8c&t=1s Features: -FACS-based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes. -Real facial muscles…
Hi, I need some help with building workflow for baking lightmaps in Maya with correct color space. If I bake without any color correction, I get decent results but I obviously can't use physically correct lights, because if I set lights' falloff to quadratic they just don't behave correctly - the highlights are too bright…