Hey Teriyaki, for any moving stuff python would probably be your best bet. Actually, you could do this all in one swoop with python and photoshop COM. Im kinda swamped right now with summer job crap so will try to get something this weekend.
I would like to offer my services as lighting/environment artist. I have previous experience with Unity3D. Portfolio: http://acruz.cgsociety.org Latest Projects: http://www.i-comworld.com/flashdemo2.php http://www.i-comworld.com/HQWeb3 E-Mail: aliesky at gmail dot com
JacqueChoi my favourite is Psy-crow -4erever :) Josh_Singh yeah, his DK looks for me as dead-elf-chick-ideal, so I watched on her many times in my refs collection. Asherr - haha, they added few Sylvanas in one time :) Thanks for all
Looking forward to updates! I've started learning UDK several months ago. It's a beast, but robust as hell. The only thing I can say at the moment is that I think most people import Ascii files instead of FBX. Not really sure of the pros/cons of either format.
Hell yeah, love this! Aside from the anatomy as mentioned, great touches on the hairy chest/shoulders! That being said, with that much shoulder hair, I'd expect a lot more back hair, especially for a pigman. Reminds me a lot of the pig-cops from Duke Nukem 3D :)
Shotguns articles states they they simply are now moving foreward, Kotaku, being the cunty site that it is, already started rumors that about how 'they might have moved to a cheap chinese outsourcer so they can make it linear, COD like and stiff". So yeah, take it for what you will.
Coz there's no actual 'roughness' slot in Unity I was confused :blush: and didn't realize it was in the alpha channel of the metal and that Unity works it out somehow. I only opened Unity for the first time yesterday so still working out what goes where. Thanks again for the info.
That's going to suck for the guys who get knocked out of the list. It'll be good to see the folks who deserve to be in the list get their dues, but I'm not sure bowing to pressure was the most professional option, really. Kind of a damned if you do and damned if you don't typed situation.
well, you probably could have saved a lot of tris by not making all these bevels and then use them to make cuts in cogs and texture them with smaller tiling textures. I'm curious what was the brief? Apart from tech limits? Its ok if you can not tell.
I see what you mean about the maverick. I like the decal shee idea too. This is the scene I am working with but I still plan on re working the Phantom and making a grey veriant as well. Thanks for the advice! . . . . new paint job comming along!