the problem is not export, it's that the pipeline is broken except for working with single assets. the entire id matching functionality via presets doesn't work as reported and confirmed a few days ago (http://www.polycount.com/forum/showthread.php?t=144471). this has been broken the whole time since official release going…
here is a few links to another thread where I explained my workflow, feel free to ask if you want a better/further explanation http://www.polycount.com/forum/showpost.php?p=2233041&postcount=8 http://www.polycount.com/forum/showpost.php?p=2234372&postcount=13 start of thread:…
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
i had it preordered since march, and i did the preload in steam a few days ago (when they put it), but i still can't play it cuz europeans have the launch on august 20th and not 14th. what i hate the most, is that i saw people already playing the game at onrpg.com... before 14th. It's incredible.
Thanks, The tri limit for all my assets is 1500, i hit 1654 with the strap hooks on the sides but when i delete them off it's 1486, else i'd do much more too it :/ It's all low poly this semester but after xmas i will be starting high poly and normals, Yeah i think i overdid the saturation and exposure on my renders and it…