Hello :) It has been a while since i didn't come here. I've been busy this year which was really cool ! as freelancer i've learn so much and really enjoyed working on many different things. so, my latest freelance job. There will be 2 more characters.
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
Strange Matter Studios is on the lookout for a creative and talented Character Artist to join our ranks and help us create new humanoids and creatures for our new third person MOBA : FAULT. (Heroes, hero skins, new minions, etc..). Responsibilities :⦁ Create 3D humanoid, animal and robotic (or a mix of the three) models…
This was my first big Gear character at Epic. This image was what I used to show the high poly vs the low poly. I did this for awhile to make sure I wasn't losing too much and to also see exactly what is lost in the low poly. High vs Low is labeled. This is the new Hoffman for Gears of War 3. The Head is from Kevin…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one 3D character artist, who is capable of…
Rockstar Games is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium. This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and…
[FONT="]Position Overview:[/FONT] [FONT="]We are looking for an experienced and exceptionally skilled team-player with a proven track record. [/FONT] [FONT="]The right candidate should be able to demonstrate excellent creative, technical and visual skill. [/FONT] [FONT="]The candidate will be a skilled…
In need of a character to be rigged, using Maya. Artist must be located in Los Angeles, CA. If you have experience or can recommend someone who is an experienced rigger please PM or email jmabie@acmetrailerco.com. Thanks
I put together a quick walkthrough on Artstation of how I made a portrait of the Critical Role character, Jester. Hopefully it can provide some insight on digital painting workflows and how to pace the rendering stages. :)