An sculpt I've done for a personal project based in a concept of a brazillian illustrator Picolo the peoject is Night Call check it here (https://www.facebook.com/GabrielPicoloArt/photos/fpp.592251427531375/1437428123013697/?type=3&theater) Night call - picolo these are mine > I have already created a mood of the scene in…
So, i'm really impressed by the amount of people here that feel pleasure sharing their knowledge and even their final works, ultimately targeting the improvement of others. That's really great. It's something that i'm very used to in the software development community and it's nice to see similar behavior around. However,…
Hey guys, my name is Nick Dodd and I'm a 3D Artist based out of Houston, Texas with primary skills in illustration, modeling, texturing and lighting with secondary skills in animation and compositing. I have about 4 years experience working in the fast paced Oil & Gas multimedia and marketing industry and have done work…
can you describe the needs in more detail? my first reaction is that you can just make an unreal project for that. how you back it up is totally flexible, can handle that like any other project. but as for viewing and searching for assets, dont think you find anything more convenient for unreal. and you can just migrate to…
Hi! Looks like a cool project! I think proportions/anatomy don't quite match up with the concept and the stylization falls short in areas in terms of boldness (hard-surface parts) and definition/sharpness (folds). I recommend breaking down/ inspecting the concept in an image editor to get a better understanding what…
Piexeldamage its basically the same hardware that would make PS faster. CPU - single core is OK, 2.5-3.5 Ghz RAM - 16-32 GB for 8K+ -project, 8GB is enough for för 4K- projekt SSD - As scratchdisk/PS installation disk. Graphics card does not matter that much for 1.8, but the next version a GTX 600+ should suffice. I have a…
Hello guys. We are working on a 2D zombie shooter game. I am the team leader and C++ engine programmer. On the team we also have a game-play programmer, who also does music, and a writer. We have experience programming previous projects, but of course we had no artist, so they LOOK bad. We're working on the engine right…
Hey, My name is Chen, and I am a concept artist with a focus on environment work, but I also feel comfortable doing characters and props. I have experience working on an animated show and I have also worked on multiple game projects. My portfolio: https://www.artstation.com/chenarts My email: chen.arts00@gmail.com If…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
Hi Ian, I would like to brainstorm with you guys about the concepts, if you're not already done with that, ofcourse. I am a marketing coordinator at Nuclear Fields International in Holland, where i do a lot of concept design for interesting projects regarding radiation protection for hospitals and nuclear power plants.…