I think prior work experience matters a lot lot more, especially if you'd made connections during your career and if you started very early in the industry when competition was a lot less than what it is now + margins of profit for videogames/approach to development + outsourcing being critical factors in deciding who…
Thats not what I said. What I meant was if speaking freely based on someone's experience regardless of where he got that experience from is not allowed by the Pros or if the pros get ticked off and everyone start dissing that someone is kinda wrong and I'd rather not take a chance by posting. For example, you are not in…
here goes my progress so far ... it's meant to be a lowpoly character for my blender game ... and the face's edge flow ... the face edge flow but before alteration
I've turned on backface culling in maya and tried reversing the normals on the faces with issues, but nothing is working. Everytime i export to unity my model is always missing faces.