Makaimura = Ghosts n' Goblins / Ghouls n' Ghosts, the entire series contained a gargoyle named Firebrand who eventually had his own short game series Shooting for around 1900 - 2300 tris as a standard.
Yeah Roma contains sulphur. I used some, loved the feel of it, but I think I scratched my face in the process, and ended up with red and messed up cheeks and nose for the Christmas break! Fun hehe
Lol, nice. Anyway, still looks fake to me, like student demo reel and I'll remain skeptical until I see a point of reference in one of these shots, not a self contained fake looking pipe thing.
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
I'm working on an interior scene contained within a visarea. All my walls, floors and ceilings (they're all snapped to the grid as well) are made from Solids and all have the "Cast Shadows" flag ticked. Weirdly enough shadows being cast from CGF brushes are going right through the solids. Does anyone know the best solution…
Hi guys, I've added a displacement map to a material on my object. I then added a composite which contains 5 layers. I added a displace modifier to the object and instanced the composite in the map section of the displace modifier panel. I'm getting this when rendering: I've no idea as to why. Any help would be…
Gonna elaborate a little on this, because I see this advice often without the explanation why. The reason is that you lose the silhouette in the shadows, unless you got some rim-lighting going on. The same goes for white backgrounds, if you do not contain your highlights inside the perimeter of the silhouette.
AFAIK you'll have to re-export the character with the cloak, you can select multiple objects and export them, they'll show up as individual assets inside marmoset. I recently did this with a little scene containing a terrain mesh, a tree, 3 rocks and a bunch of grass planes.
oh it has been a while since I posted here , I stopped working for a while , but now I am back , anyway those are the works in the last 2 months : Wooden Boat Containers Pack (I posted it on Unity asset store) Fantasy Dagger: Fantasy Axe : ____________________________________
sory for the late reply man, downloading it worked fine. it contains a lot of info for one to digest and i stumbled over some of the terminology, so i can't say too much about the content yet, but at first glance it all seems correct. and very nicely made, congrats!