You're right that the baker interface in Python doesn't support the use of the quick loader. We'll go ahead and expose the functionality for it in the next patch: import mset baker = mset.BakerObject()
# Use Quick Loader
baker.importModel("E:/MyModel.fbx") Currently Marmoset Toolbag does not support using the quick loader…
I would start a new project and follow a correct pipeline. I have been suggesting this to various people here on Polycount so this is a copy and paste, however as DOXTURTLE has also provided: I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre…
Depends on alot :) . Are you looking to make realistic or stylized textures? Being able to paint/create your own textures is great, I encourage you to practice that. But using photos as a base is also ok. In the past you would normally just head over to CGTextures and grab some base reference from there.…
1. First of all we nedd a low poly of our bullet. 2. Convert our bullet into an Insert Mesh. 3. Now we create the bullet belt using Curve. 4. We need to split all the bullets into different subtools. 5. Choose ONLY ONE bullet. Detail it. Define hard surface edges if you want and polypaint it. 6. Unwrap that bullet UVs in…
thanks guys, i just found out that the 770's are too large to fit into my computer without causing some shuffling of parts so it'll be a GTX 760 with 4GB instead. seems to consume less power too which is always a bonus. i don't have specific scenarios to test but if you happen to use 3ds max / mudbox / toolbag2 with your…
Yes, I download scripts. I mainly download from Scriptspot, Highend3D and simple links from forums. Now and then I find someone's personal site which has cool scripts on, and I will download them to try out. Downloading and installing scripts is usually fairly straightforward if they're standalone, one-file thingies (.ms…
Artstation Link: https://www.artstation.com/artwork/YKe2Rd I've been working on some modular horse armor for the Shokuho Mod, A total conversion mod set in Feudal Japan for the game Mount & Blade: Bannerlord. This was a really cool experience finally trying my hand at some armor pieces and taking everything I've been…
This is a personal project I have been working on, turning Toby Stephen's portrayal of Captain Flint from the TV show Black Sails into a game ready character. Initially this project started out as a likeness sculpt exercise but after researching into hair creation techniques I decided to take it all the way and fully flesh…
Hey there, I guess I should have drop this earlier, but didn’t have the time to make it clean. I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. Here are the spaceships I’ve made. The following ones are from two DLCs, Penumbra and Supremacy. The first drop is from the Penumbra DLC, the…
Hey fellow polycounter! It's maybe a dumb question but I have a hard time answering it myself :) I'm going to dive into environment art for my next personal work ; but I have concerns and doubts. -Since UE4 is out I was wondering if it's a good idea to try it, but my computer would probably collapse if I try to lauch it…