This is another piece I finished a long time ago. If you haven't noticed, I have a thing for EA Mythic's work. This is the Mastiff from their site. Any suggestions?
The NewRetroArcade. Designed for use with the OculusRift. Built with magic buttons, Substance Designer, and UE4. Free and available to download on our site in x64 & x86. Enjoy! http://digitalcybercherries.com/
Thanks! Doing my best! And I would call Godot a "Blender between engines", there are some things that you literaly need to do backwards, but on the other hand, bunch of the workflows feel way better then Unreal or Unity. examples: + the importing of custom collisions from a 3D Software using suffixes is better then in UE…