I've been using the same PC for nearly 3 years now, it was built as a budget PC for my game art studies at university and it holds its own fairly well. It is now, however, showing its age and limitations a little with some of the freelance work I've been getting and I want to start upgrading it piece by piece. My current…
Help me understand this! Because its driving me nuts. I'm working with scan data that needs to be very accurately scaled between different programs. Lets say I have a box that is 1m by 1m. I set this 1m box up in other software. I bring it into zbrush. If I export it again, it is still 1m. If I save a zTool or project, and…
By default, Windows manages the pagefile size automatically. Most of the time this will work, but not always. If you want to check on your pagefile, I can give you instructions for Win 7 -- older or newer versions will use slightly different methods. I'm going to generalize some of this so that people from the future with…
Aha, I see what you're doing now. Delete the UVs, set the UV border to a higher (try 2), and then recreate the AUVs. Do a new texture from polypaint and it should be fine. Explanation: The UV border acts like padding around the UV shells. If you set it to 0 it is going to cram them together in a way that it will put UV…
I don't think there is a negative depth setting anywhere... and off the top of my head I can only think of a few crazy work around that probably won't work. 1) Morphing the mesh so its flat and rendering it. This could make the normals inaccurate but then that shouldn't' be any different than a normal map applied to a…
First off: GREAT WORK SO FAR. looks awesome. Second: The indirect lighting (in this scene that's pretty much all of it) needs to be bumped up. I have some advice with the UDK: It looks like you are using the 'environment color' setting in world-properties to calculate the scene's indirect 'cloud' lighting. This scene's…
Since you've added IK it becomes a wee bit harder to extract the bone rotations, so you'll firstly want to set up some Expose Transform helper objects. They will query your bone rotations and provide an interface for them. [ame] http://www.youtube.com/watch?v=7vxWQPFUbzQ[/ame] So, without seeing how your rig is set up I'll…
If these are your first attempts, your going well, as getting accurate and fast is only a matter of practice, until a point where you simply "feel" how to do things. So take your time. As a general advice you should start reinforcing edges only at an advanced stage of the whole modeling. It will let you adjust the model…
I am having difficulty understanding the right settings to get the best quality textures. I have worked with 4k and 2k maps at default 1024 Texel Density to create a Cotton based Smart Material that I have Saved so I can reuse in the future. Now that I try to use it on other maps like 512 and 1024 sized maps, I realized it…
Hello ! I've sculpted a small object in zbrush yesterday and saved it as an obj instead of a ztool (I was planning on using it as a simple detail ztool on a base 2.5D tileable texture). Now when I opened the obj again in zbrush; I didn't see any of my color information. I tried creating a texture form polypaint, hit the…