can you put the img reference? or you can't disclose that? Ok, right from the bat, your brick is indeed flat. You don't have decals on it, or try to break up that brown color a lot. Bricks are not the same. Grime and stains from rain collect on corners, or next to windows. Specially if there is metal around it. There are…
I can only imagine what your mix files must look like for the break dance, heh. You might find puppetShop limiting because it has 3 layers for its clips, the transition tool is really just a faked planted key and the clip management is a bit cumbersome. But you can't beat it for rig flexibility, need 50 arms, ok. Its also…
well... this was a wild ride of a piece ill tell ya. Worked on this for a whole frustrating 4 days. The design started out very basic, but as it evolved and I started adding more details it started looking more and more like bloodmoon diana. The composition near the middle was looking kinda bad so I had to change things up…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…