Hello! My name is Rubén and I'm mainly a character artist even though I have also done some work as an animator and rigging in Blender. I'm currently looking for some freelance work. My portfolio: https://www.artstation.com/ruflse My email: rubr@hotmail.es
3D Character Model that I have made for a 2nd year university assignment, This is the first piece of work that I have been brave enough to showcase on this forum but I am at the point now where I am ready to receive criticism, so please, fire away.
Looking for some crits on my WIP alien character. The head was from a concept I found on pinterest and I just made the rest up. Been staring at it for about 10 hours now so not sure what to change or to add. Would appreciate some feedback. cheers
Here're some screenshots.. looking for critique on anatomy, topology, whatever you can throw at me. Idea is to kind of make a base for a low-poly RPG character who could potentially change outfits/hairstyles/etc, which is why he's such a clean slate right now.
Could anyone offer advice on VFX character/model workflow? I have a 200 mil point model in Zbrush with 20 udims, is there any chance of decimating this model and getting it into Painter to texture? That's what I've done before but never with something this dense and only with a few textures. Are there some smart ways to…
Hey guys! For this contest I'll be using modo, zbrush, photoshop, substance painter, and UE4 to create a character called Zetheros; a demi-god spellsword who utilizes elemental fire and corporeal displacement in combat.
Hi, I need to make character like this concept and mix of others,I suppose it will be Dark Iron Dwarf )) For start I use basic mesh from 3d coat. So let's rock
For a while now i've been taking part in Seth's Mentorship group. This is the character i've been slowly putting together in my spare time :) I'll update this thread with progress in the coming days. Peace!