http://silverspaceship.com/src/svt/ I thought this was a really cool read, do you guys think this technique will become the norm in the industry before too long?
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…
Hey everyone! I need to texture a spaceship. There are 10 parts to it and I need to create a color ID map for each part. Some details are not geometry based, meaning they would need to be hand painted/masked not by geometry. If I did this in Photoshop with 3DO it would only be able to look at one map at a time so it would…
Hi ive searched for a bit online already however I cant seem to find a tutorial on how to bake a straight color ID map. Ive baked out a color map based on diffuse color with simple colors but max bakes in shadows for some reason. Any help would be appreciated!
How many different material ID's can you have on a single static mesh in UDK? I'm having some difficulty when I import this mesh with 8 different materials... the material ID groups get all mismatched and shit when I import. Any suggestions? I haven't used UDK in like 3 years so I'm hella rusty.
Hello all. I just finished my model (it's for Unity), It will be a metal on structures (bottom of the modele) and cloths on the top of the modele as you can imagine logically.. But i'm wondering if i must separate metal/cloth uv other doing on multiple textures : https://www.youtube.com/watch?v=1BplWdNkmbs So what should I…
Obviously not AAA or anything, I have only been composing since May. But like small low budget indie/personal projects? I like contributing and since its not my actual job I can do it alot cheaper than a full time freelance artist. My brother left his FL studio 10 with me back in April and I didn't start messing around…
I recently baked out a color-id map from zbrush using grabdoc. The texture is a tileable texture with several limestone rocks. My question is pretty simple. Why am I getting individual colors? Similar colors should be grouped as a individual ID right? Can someone please explain what I am doing wrong.