Hello, Since there was some basic feeatures I trully needed on Blender for game dev, I've put some time to write few scripts :smile: First one allows you to copy the current Transform orientation to origin orientation of one or several objects : Second one is a easy way to do a bevel-shading using normal edition. All you…
Hello, This is a personnal project of strategy/City Building game made in Unity. I Started it on the 1rst of January to see what I could do in a month of work. I made everything from code to graphism. All the asset are sculpted in Zbrush then textured in 3DCoat. I made this project in order to learn more about the creation…
Hey guys! We recently finished our first game as Funky Fingers Inc with our team of three within a few months time. It's a puzzle sliding game with gems to collect and obstacles and traps to increase the difficulty. It contains 15 levels and each of them containing five gems to collect along with completing the level. All…
I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
Cross posting from tech-artists in hopes of getting something so I can start working on this :( Anywho, following Adam's blog post (http://techarttiki.blogspot.com/2008/08/photoshop-scripting-with-python.html) about COM and python and for some reason the code breaks at the open stage. Here's the code: import…
Can recommend watching this video:https://youtu.be/1H3xQaf7BFI?si=vNGZnqMnXA8PRZV5&t=9071(did not want it embedded) on the side lines if you got a chance and trying to "import" or whatever you got to do, to get this guy to make a 4090 with 48gbs of vram that (for me) would've been to go to if i had the options available to…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
I was change fps in blender to 30. However, I found the root of the problem and it is not fps, but its solution requires deeper knowledge, so I simply disabled the temporarily unnecessary animation node.