hey all, i just got zbrush 4 and i was following the training vid on how to make a concept car, when it gets the part about painting in the polygroups it says to use the layer brush to paint it in, but it doesn't seem to be working for me, the brush is acting like it is set to the drag and drop function(which it isn't) and…
Hey Guys! I plan on doing Evelynn later, but I just so happened to be in the middle of a "Arcade Jinx" Illustration! I am new to Polycount, but if I can find a way to link or upload videos, I have recorded my process. I'm about halfway through atm. Here is where I am at. I will come link the videos later when they are…
BSP is mostly used for prototyping and testing. It's fine also for a demo-reel (if you're a technical artist and want to show you know the engine and how to make a very workable environment with rigid toolset) but it would never fly in a modeler's demo-reel, let alone during a real game. Animators would stand more chance…
Hey, guys... K.C. here, and it has been a while since I have posted anything for my art, so I have something new. I have been working on my warlock and I finally have him ready to be used in Unity. It took a while to finish this character because I was also recording a YouTube series on his creation... so without further…
HAIR AND HEADBAND With the hair I started on the 2nd subdivision to sculpt out the general flow of the hair adding in the basic appearance of waves using the sculpt, smooth and pinch tools. It was important on this low level to ensure the hair was completely smooth as finer detail will be more prominent on top of this…
Hey guys, Endfinity Jon/ng.aniki => Thanks again for the info, I'll definitely use that later for the beauty shots. PogoP => I agree with you. I'm not going to change the fortress layout now because the problem could disappear when I add new assets to the scene but I definitely keep that in mind. Besides, I had planned to…
So I finally got some time now that the game has been released! So like I promised.. here are some images of how things look in mari. It's worth mentioning that MARI doesn't do any sort of texture filtering so it's display can be sorta rough at times. However the output is pretty much the same as what you'd get in…
What everyone has said here is pretty nice and accurate and said a lot less nastily than I would have written it, if I had seen this thread earlier. I, too, have hundreds of pages of "design" docs for a game I wanted to build. The problem I had with not knowing anything about art or programming is that they're not the sort…
One piece of advice i can give you guys when you do these types of art test (if youve never had an industry job) is to keep your work nice and organized,especially your psd's. One aspect of being an artist in this industry many of us learn after we get a job is changing work you have done in an asset and in a speedy…
Whoa. Major flood of responses. Howdy, and thanks to you all. @Cheapy: No, UT2k4 doesn't do bump maps to my knowledge. I have a bump map that I blend into the texture in PaintShop Pro (a layer that I set to Multiply for the type.) I also have a Multiply layer that is just the grey shading. I'm hoping to use that as a quick…