Rima You think marking a random idea in context of how more complex picturing or even say distinguishing women from each other may be for someone by a sexually derogatory slur or making a generalization of a sort it originates from someones sex, sexual behavior or success is not sexism? Because "perfected by nature",…
@voff: thanks dude! always great to hear from a fellow polycounter! :D @dtschultz: hooray! thanks for going through all the pages! glad you like the stuff. @sub roland: haha well that's good to hear. sometimes i get too carries away, it's almost like i should start a comic or something... @ocarian: yes! charisma! my…
Check out ProBuilder - Gives you the equivelent of 3ds max's editable poly + uv mapping and various procedural primtives etc. https://youtu.be/a8JOk8nuK0k https://www.assetstore.unity3d.com/en/#!/content/3558 Basic version: https://www.assetstore.unity3d.com/en/#!/content/11919 Progrids:…
I can name a few which have done very well. NGUI creator was bringing in $70k a year off of sales but that was a year or two ago. http://blogs.unity3d.com/2012/04/07/interview-super-seller-michael-lyashenko-of-tasharen-entertainment/ Some art assets have done well as long as your doing them "correctly" releasing them in…
Hey! I'm glad I didn't slip away from memory so easily! I was helping to maintain a network of game PCs for this game store (the store sold mostly board, tabletop and pencil and paper games) and I started downloading user created content. I have been drawing since I was very young, and always thought 3D animation was…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
Pretty much, from what I understand physically based rendering is more of a concept than any specific hard set of rules. So, depending on who exactly is writing the shaders and their interpenetration of what is physically accurate (no game engine is really physically accurate, unless you have raytraced…
Hello, we are Beiwei30 Studios, a leading art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. Here are some previews of our animated splash art pieces. Animated version here: https://beiwei30studios.artstation.com/albums/14464893 You can check…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…