hmm my first thought was crytek (would be awesome) or yager. Germany cause i want to get some experience before i try to get a job in us (dont know if that is in aaaany time possible) or in another place in europe or somewhere. dont know :/ dont know if i would good enough. i dont want to overestimate me and thats why i…
Figured out the screen space ao problem. It was actually the colour profile I had set on the monitor hardware. Anything darker than a certain value would have exposure noise it it, adobe rgb was the colour profile I've switched to the custom colour profile and it fixes that problem. I'm going to try some drivers today and…
Hello everyone, So im trying to create a terrain in cryengine using a heightmap. I want my terrain to be 256*256 (1 meter) and import a highresolution heightmap that is 4096*4096. But i can't. I can only import a heightmap of 256*256.which doesn't have any kind of detail. If I want a heightmap of 4096*4096 i have to make a…
I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
In my mid 20s I said fuck this an got off my ass and did the gym thing full on. I got a trainer and he basically showed me all the groups and all the different ways to work them. It was the best thing I ever did. I only needed him for a few sessions and then I was good on my own. After a while I got pretty addicted to it.…
From here I started placing the cards down in ZBrush using the move brush and curve modifiers - I'm focusing on the main shape at the moment trying to understand how to place the hair cards (looking at https://www.artstation.com/artwork/EaP1G8, https://www.artstation.com/artwork/28eGyv for reference) but it's going to be a…
Jasper Byrne (lone survivor) Edmund McMillian (super meat boy) Cactus (hotline miami) Justin Ma (FTL) Adam Saltzman (canabalt) Derek Yu (spelunky) This is a list of people, off the top of my head, that do some coding and make great art that is well integrated into commercially successful games. These games have a lot of…
I think it's a great start and you have some really solid foundations, some of your material definitions and models are really good. For instance I do really like that clock; however I'm not entirely convinced by the cash register. It's difficult to really pin-point exactly what it is but I'll give it a go nonetheless. 1)…
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…