I've followed a pretty good beginner tutorial for modelling low poly animals. I decided to model a wolf. Doing the ears seems to be the part where I'm stumped. This could be a super easy fix but I'll still post for any pointers I can get. Any help would be much appreciated! (also the model has a mirror modifier if that has…
How would you model this object? Can you please describe each of your steps, otherwise I don't understand how such types of 3d models are modeled,and i don't understand how traingulation works... Help me please)) There is a links below https://sketchfab.com/3d-models/cj-gtasa-535910c6ba5e4530b4eb48382474b72f…
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great onehttps://www.artstation.com/nimlot
Hi everyone, Thank you for taking the time to read my post. I am not convinced with the recommendations of the Unity developers I am working with, that's why I am asking you all for some assistance and guidance. Although I do realise, if I implement a hybrid atlas technique using 4 Map Channels, they will have much work…
My entry for the #gcartchallenge theme Pirates by GameCoder Studios a #Chinese #Zodiac #Pirate #Cannon made with #Zbrush #3dsmax #Maya #substance3dpainter #marmosettoolbag #unreal5#artstation https://bit.ly/3RGDtYS #3d #3dart #3dartist #gameart #war #videogame #3dmodel #3dmodelling #antique #videogames #videogame…
Hello! I have been working on this Ground Armored Tank (GAT) model on and off for a while now. I have been using booleans to great effect to achieve details that are normally exceedingly difficult to sculpt by other, more traditional means. However, I have been having some difficulty remaking this detail: and here is the…
Game ready models of Skateboards I made originally for a cyberpunk environment before updating the models and textures to work standalone. Inspired by playing a lot of Tony Hawks Pro Skater 1+2. Multiple variations of the boards have been made so the grip tape, deck graphics, trucks, and wheels can all be mixed and matched…
Hey guys, I'm Vuk Banovic (https://www.artstation.com/vukbanovic), Founder and Art Director at Lav Games. We are a team of 18 artists (9 years of average experience) specializing in Environment Art. Lav Games can take the level in any production phase, from pre-production to final art and optimization. All our environments…
Hi guys!Long time I haven't posted here,I've finally got my first job in the industry :) Anyways,I've decided to work a little bit on my portofolio as well in my spare time and I would like some honest opinions on what I can improve,what do you think I should focus on next(i.e. what should I create next) as a props…