3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…
I'm Mike Albers, the Design Manager/Lead @ Infinite Z. We are looking to add a 3d Generalist Artist to our design team. This is a full-time position. We are located in Mountain View, CA. Please do not reply to this thread. Instead, apply on our web site in the Careers section @…
Did a little more with level blockout. Wasn't happy leaving the end area quite so unfinished. Added a bit more detail to a few buildings in the Agora that are very blocky. Also increased height of the acropolis so it's more of an epic climb to get to the boss fight. It can now be seen from almost anywhere in the level…
"Im wondering if photorealism is getting beyond technology?" Well, I'm not really sure what that means. However, whilst it uses photosourced textures, HL2 is a looooong way away from 'photoreal' in my understanding of the word. Actually, 'photoreal' is an ill conceived word I think. I assume its origins mean something that…
Virtual Air Guitar Company is currently looking for talented freelance 3D environmental and character artists to work on an exciting console game project. We're looking for artists or a team with eye for stylish graphics. Work starts soon. Our current project is full body controlled fighting game, which makes use of novel…
Hello all! I have been developing a board game on and off throughout the past half year or so. The game is inspired by Munchkin and Desperate Gods and I am developing it to be played both physically and virtually (And even a hybrid of the two). I haven't finished writing the official rules up yet, though I have play tested…
Job Title: 3D Artist Duties and Responsibilities: Were looking for a driven 3D artist who will help us craft a high-flying sci-fi/fantasy world. As a 3D artist, you are responsible for delivering art assets while working cross-discipline between modeling and texturing; rigging and animation; and Particle FX. You will also…
You should be checking every map that DDO works with to ensure that it's consistent with the style you need. Edge padding shouldn't be the issue - it's just another set of dark and light pixels to DDO, as far as it's concerned. I actually prefer to add padding myself with the xNormal Photoshop plugin, since I tend to…
I'm happy to show the latest project (at least a project where I'm allowed to show it) I did with Pure3d. The project was quite big for one person and needed to be done in 4-6 weeks. It's a prototype for virtual training so not really for a game. Basically it's a visualization of Lashkar Gah located in Helmand Province /…
Most matcaps aren't going to care about the position of the light (which doesn't even exist as far as I understand), just the normal of the surface. If the image is telling it to put a bright specular highlight towards the top-right, then it will always be at the top right of the mesh no matter how you rotate it. Like…