Some actual useful features in this update, probably the best update they've done in years. The shortcut manager/chamfer modifier was the second best things since 2009. I'm assuming max users should be able to bake rounded corners now properly. Does this new bake tool support match by name _high/_low besides ID? I haven't…
Hey guys I am using the freeze tool in Mudbox and getting some strange results. I am quite new to Mudbox so it could be something very simple, but I searched and didn't find anything helpful about this issue. Basically when I use the freeze tool multiple times in the same location I get a weird yellow pixelation effect and…
Hey guys. A while ago I remember running past a tool that would take images and undistort them so they could be used as images in textures. It is a stand alone tool, where you dump textures, draw a rectangle, distort it to a shape, and in real time you see the texture undistort. I forget the name of it, or if I saw it on…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
I've been an animator and/or a tech artist in the industry for over a decade now, and different versions of my core toolset are still in use at many AAA studios. My last AAA game was Bioshock Infinite, and at my indie studio I'm the sole animator/rigger/tech artist on The Flame in The Flood. Over the years I've made a few…
Hello I made a tool which you can load your world mesh file and view it as a person walking in your world mesh. If you have played World of Warcraft or Second life, i basically made a tool which you can load your mesh as the world and you can pick characters to walk inside it. I am currently programming a game, and i…
Hi, I’m Pierre. I built a tool for indies to store, version, sync, and organize art assets in the cloud. As an indie, it was hard for me to organize and version art assets before they were ready for the game engine. I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep my assets…
So I'm 3ds Max buy historically but over the last week or so, I've been trying to get bare-bones Maya experienced buffed up some. I was watching tutorials etc. and I saw vids from Autodesk about Maya's bonus tools that supposedly come with the updates. I got all excited because a number of those tools are very Max-ish to…
I have Photoshop CS4 and I see the practicality of it but are there any other tools or tool sets that make texturing models in Maya or 3ds Max simpler? possible add ons?
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…