I went to AiPittsburgh, it has it's issues, but it really is....oh you know what.... "going to school is what you get out of it..." "you will not be handed a job because you have a piece of paper..." "your portfolio is all that matters..." "go to an art school with a focus on fine arts..." "learn 3D by forum trolling and…
We've scoured the whole internets to bring you this set of tasty eye candy today. Imagine that! * Huge Rage images * Stunning Gunslinger * Wet concept art Get the full story after the jump! Rage Against My Machine (Mainly the RAM) Look what we've found! Bethesda have done something ridiculous on their blog, and uploaded…
Hello Polycount! I've been lurking on your forums for quite some time now. I've been playing with some tools for about 3 months now and I was wondering if you guys should help me out on where to start and maybe point me towards some references that i can use to aid me. I'm fairly comfortable in UDK and CE3. I'm learning…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hi Team polycount! We're hiring for a Lead 3D Artist here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#lead-3d-artist If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
Hello polycounters, I have decided to start learning 3d modeling since i will soon be studying game design at the university of Amsterdam and i want to get a head start. Heres my model of a Kriss Vector straight out of max. Highpoly: Lowpoly: Before i unwrap this and start texturing i would like to make sure I did things…
This is my first post on the polycount boards though I have admired many of polycounts artists from a distance for some time and I'm hoping to share some of my work soon as well. I was wondering if anyone knows of a method in 3dsmax of using 3d lights to alternate the texture or material of an objects surface. For a while,…
I'll never get better until I take this step, so here goes everything... Hi, Polycount! I'm looking for some critiques in my portfolio. My next goal is a junior art position with an artistically compatible studio, so any feedback on how I can become a better artist and present my work more professionally would be…
HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…