Yoinked one of the Alex Senechal designs. How does the brightness of those images are looking in your monitor? More renders on my artstation: https://www.artstation.com/artwork/YaXxXY
Put this together over a few days while testing some workflow ideas and playing around with some texturing techniques. Please let me know if you have any feedback or suggestions for the next one! https://www.artstation.com/artwork/k4deVx
Hey, guys. How you doing? This is my very first character inspired by Vitaly Bulgarov's alien bust. Hope you enjoy and hope you can you give me your feedback. Tons of thanks for your support, folks. C'ya
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
Crazy final bid. Hope it's made up of more than just cardboard. More views here in case you want to ref it: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=300341614844
@sprunghunt The custom complex collision mesh thing sort of works but you're still unable to declare more than one. The reason for wanting the custom meshes is to tailor player collision to promote movement fluidity and use something akin to but not identical to the visual mesh for projectiles. it's not for performance so…
So instead on continuing to be scared of somewhat complicated things in hard surface (more complex than a minimal prop). I decided to find something I'd say is intermediate. Edit Concept Identified thanks to @Harlyk http://www.3d-ring.de/3d/3d-galerie.php?img=6164 I looked for a portfolio or something to link to but only…
Hey Polycount, I've been doing a lot of character modelling and zBrush work as part of my studies so I want to take things in a different direction and try out Hard-Surface modelling. It's been a lot of fun and I think I'm on the right track. There are a couple major aspects I'm aware I need to rework but if anyone has any…
1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]