Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
This studio located in the Southwest has focused their efforts on graphic excellence and superb game-play. As avid gamers, they build the kind of games gamers enjoy playing: games that are visually engaging and enjoyable with high-level, intense playability. They remain dedicated to pushing ahead the level of quality in…
Sup everyone ? ;) We want yo present you our project , its a cartoon multiplayer game using Unity Engine And now crowdfunding live on indieGoGo where you can read much more deep about it. * Chasers project will focus new style gaming for all ages! cool characters and stories that everyone will love, Children, Youth gamers…
This studio located in the Southwest has focused their efforts on graphic excellence and superb game-play. As avid gamers, they build the kind of games gamers enjoy playing: games that are visually engaging and enjoyable with high-level, intense playability. They remain dedicated to pushing ahead the level of quality in…
Hi guys, I wanted to get some different input on this. I'm DAMN close to finishing a small casual game that's based on Bloons -- that 2d balloon popping game (it's a ton of fun).. my game was a marketing project: I did it basically "IN 3D!!!".. which obviously is a different ball game. One (expected) critique i got back…
I've noticed it a lot in recent games like Oblivion Remastered, God of War Ragnarok, etc. The modular meshes have thickness for some reason, even if they are tileable or unique. But some games like AC: Mirage have all their meshes thin. What's exactly the point of thickness here? Example from Ragnarok
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
We are looking for a 2D UI/UX artists to help update our game with a brand new makeover. Game Links: https://humanitzgame.com/ https://store.steampowered.com/app/1766060/HumanitZ/ Please contact me if you are interested in finding out more details Thank you Yozza
You are an application game designer with a passion for various genres of video games. You have a knack for coding and storytelling, and an understanding of the video game industry, market segments and target audiences. As an App Game Designer, you can expect to manage the App teams of programmers, artists, animators and…