I've noticed it a lot in recent games like Oblivion Remastered, God of War Ragnarok, etc. The modular meshes have thickness for some reason, even if they are tileable or unique. But some games like AC: Mirage have all their meshes thin. What's exactly the point of thickness here? Example from Ragnarok


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Also for newer games if they are using mesh shaders or nanite, closed meshes can cull meshes behind them better.
Some zickzack line of four times the same element with scaling to -1 on the X-axis.. of course with "better suited" edges