Let's not forget that this is not the first trailer for this game. Last year at e3 2013 they showed off this a bit. [ame=" https://www.youtube.com/watch?v=P3xKbPooKAo"]Final Fantasy XV E3 2013 Trailer - E3 2013 Sony Conference - YouTube[/ame] and a bit of the gameplay as well…
long time no post once again >< was way to busy trying to get what I could get done for GDC. here are a couple of screen shots showing what I was able to finish for the conference. got some positive and constructive feedback by the few artists that were at GDC on how to really polish this scene up. now that GDC is over and…
Actually food's not a bad exchange for more time at work for young, single dudes...who can't cook, no girlfriends (free porn!)...or paid high enough (yet) to eat out all the time (not counting McDs). Overtime pay or immediate compensation for crunch? If you're paid peanuts like a warehouse worker... Damn! Demand time and…
He did a talk about their movie Next Gen last year at the Blender Conference. https://www.youtube.com/watch?v=iZn3kCsw5D8 A few other studios using Blender off the top of my head: Barnstorm VFX (Man in the High Castle) Goodbye Kansas Ubisoft Animation Studio Studio Khara/Project Studio Q - They just joined the development…
Surely from a users and developers point of view something like the navi 2.0 demo would be more interesting. You don't have to place web-page gates manually like you do with your implementation and you can just as easily create new scenes to view the web pages in. [ame]…
Its been awhile since my last post but nonetheless work as moved to other aspects in my final year project. The entire work previously have been ditched as to the entire level that was originally planned would take too long and therefore had to choose a much smaller section but with loads of detail (lots of assets). A much…
So what you are asking is a comprehensive explanation and a step by step solution to your unique technical problem ? Like it's been said, it depends on what kind of models you want to transform. What is your concept specifically? You are asking a vague question and asking for an exact perfect solution to be spelled out for…
1. Prototyping and Demo'ing the game can start as a Homebrew project for the DS. 2. It's not as much of an investment, now that studios and publishers have taken note of the changing market and ability to drive production costs down. Releasing a small XNA game to the PC doesn't grab as wide an audience. Even more so if MS…
Oh... hello there, I didn't see you come in :P Alrighty so I've been thinking about this for awhile now, and I really can't find any answers (I don't even know if I'm looking for answers, or if there are answers) maybe I just need to vent for a bit, so here we go :P I've been thinking for awhile now that I "feel" ready to…
http://www.insidemacgames.com/news/story.php?ArticleID=6651 That article talks about the demise of Presto Studios, but I heard....from a former employee...that the owners use to grow mushrooms at the studio, the hallucinogenic kind. If you can't talk dirt about a company that's no longer around, when can you?…