Hello everyone, I've been researching how to match the 3D viewer of Substance Painter with Blender or other engines, for example Unity, Unreal engine. I've seen that there is an ACES color profile to standardize the visualization of 3D viewers but I have some questions. Do you usually use color profiles, or do you simply…
As above, I have minimal experience with Blender (although, I do have some). It feels like a prohibitively awful experience to make tools/scripts for as compared to max/maya/modo or basically other DCC tool. Blender TA's of polycount : change my mind.
Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
Hi, I'm having problems baking normal maps in Blender. I'm not figuring out what is it that I'm doing wrong but I'm baking from selected to active but the resulting normal map has these shading artifacts that resemble low-poly smooth shading (triangular artifacts that coincide with low poly triangulation). I tried applying…
Hi, I finished making a texture and normal map in Zbrush, then I put them on my model in Blender. I thought it looked fine until I noticed the shadow on his back wasn't smooth, and it was split. It's at the edge of the UV on his back. This is the only place where the normal map isn't smooth. I switched it to non-color data…
Hi, I'm sorry if this issue has already been mentioned here but I didn't find solution by searching. I'm using Blender to model and Unwrap my model. Before I used 3ds max and textools to create smoothing groups by UV islands but don't seem to get it work in Blender. Is there a similar way to solve this baking issue and…
Decided to make a thread and post some progress/discoveries while I work on this piece. Doing it all in Blender using the BPainter addon which has been interesting having used 3DCoat for so long; definitely some things to get used to Here's a catch-up gif to show a bit of the process leading to where I am currently. A big…
Hello, everyone! I'm trying to export an OBJ from Blender 2.8 to ZBrush but the mesh is extremely distorted when I attempt it. Any help or advice would be appreciated! Export settings and project inside of Blender 2.8. ^ Resulting import into ZBrush using Quads and Triangles Setting (Symmetrical Triangles Only setting is…
MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces. https://www.youtube.com/watch?v=5hvusH1QrRc Out for Blender 2.80 now! Fuse, Unfuse, Refuse Plugs Available on Gumroad. Comments and questions are appreciated!
Does blender let you really model and texture things? And I don't mean the wishy washy stuff, I mean does it give your serious control. If blender lets you do the tutorials on Cholden's site for example, then no. http://chrisholden.net/tutor/tutors.htm The first one I would try to do would be the low poly human because if…