So I have this assignment in my Level Design class where I have to design a level that reflects an emotion on the list. Some emotions from the list are easy to accomplish, like disgust or fear or greed. But there are others that are harder to peg. For example, love. How would you go about designing your level to reflect…
Eric, Maya lets you just click an edge and set it to hard or soft - honestly I think it's easier than smoothing groups 95% of the time - Smoothing groups took me a lot longer to work my head around than "hard edge/soft edge" Bevels can be better but they're not always the best solution and they aren't going to provide the…
We do the same pretty much, our prop artists plans and creates the props together with us level artist. We then take the props and dress the levels. Basically you're in charge of everything visually in the level. You are also key to bringing the whole level together, which could be constantly talking to level designers…
Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
Check out the article in the book Shader X5 called "Micro Beveled Edges". This does what you're after on an engine-level. Basically the engine calculates two sets of normals per model, the first set is the hard edges, the second set is smoothed normals. Then it masks the edges of the model, displaying the smoothed normals…
The lack of concept art is your killer there. Like Chris said, sometimes things have to be redone so many times. Over and Over and Over. With no concept art you are shooting blind. Also, for a new/junior artist this can be soul destroying - seeing your work binned over and over. A common practive these days it to build the…
WorldTech Games seeks a Lead Level Designer to lay out highly detailed environment for the Mumbai studio's new project. We're looking for an ambitious individual with a proven track record for unifying and crafting compelling environment. Responsibilities: * You will work with our team of programmers, artists and designers…
Hi, Im the lead artist for the small indie company polymorphik games, http://www.polymorphikgames.com/ Our current project is a 2.5D side scroller ( unnamed ) we have the main character/player created and animated and looking awesome, we just need a level designed to place him in. i have a good level plan ready just need…
Hi there, first time posting here. I'm just about to finish a 3 year game design course at Teesside University, I've been looking through my portfolio and currently working on improving my existing content. This project is known as 'Holmes' it was a module in the second year at uni in which a team of students developed a…
Hi Polycount Community Our small team at Delta Video Games is developing Mythrealm - a unique Single Player Fantasy 3rd Person RPG with Unreal Engine. The game has a streamlined, but simple core game design and a simple, low poly, but beautiful art aesthetic. You can find out more about Mythrealm on the game's website:…