So some of they guys here in the studio has been workin on a few small film / trailers / spoofs for the upcomin bad company release and the first one just got posted up on gametrailers. i think its pretty funny, so check it out :) http://www.gametrailers.com/player/35147.html
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Thanks for sharing! I think it might help to study welding a bit more, good welds vs. bad welds. Unless you're intentionally trying to emulate a certain look? What's your welding reference? It looks a bit to blobby to me, so I did a quick web search of "good weld bad weld" and found some examples that might help:
I'm getting into texturing after just installing my legit copy of Photoshop CS4. lol on a side note I realize I know nothing about it... Anyways say I have a cyclinder. And then I view from the top and delete the edges on the top and botton... thus I have a nonagon, correct? Anyways I've been told that this is BAD for when…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hey, I've noticed alot of people use rectangular texture maps for some props (Ex. 2048x1024). I was always told to avoid this at all costs. But logically, it would only use half the power of a full 2048x2048 right? It would waste much less texture space depending on the shape of your UV unwrap. Is it bad to make it…
Im not gonna sugar coat this, and giving you clear directions here, as that is what you ask and what you need - take them or leave them. I worked the night through and im super on caffeine so here we go: First off, your website looks bad. What is it with those dark gradient blogspot and weebly pages everyone is using. It…
Hi folks, Trying to bake down what should be a very simple bake, however I'm getting bad seams on the resulting object. Result: LowPoly: HighPoly: UVs: Cage: So far I've tried: - Resetting the XForm - Resetting the Normals - Checked the smoothing groups - UVs are also separated per group - Reimporting the object and doing…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…