Looking good, as a avid motorcycle rider myself maybe i could help you with this. 1. most factory motorcycles have a swingarm that is a U shape like this yours looks like a custom swingarm that is fine, a lot of people like the look of a single sided swingarm. 2. most people don't know that the engine is 4 cylinders that…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
hey mike, cool stuff! These are nice environments.. the texturing really bothers me, I agree with MoP on the contrast and color choices. Honestly, it's just that Normaly Doomy3 look, not enough baked in light/contrast info in the texture. I'd encourage you to keep playing until you find a good balance, the rendering of…
hello every one iam learning 3d by myself but i need some help. when i have to use cage bake or subdivisions bake . and whats the difference between zbrush bake and xnormal bake ?
Clearly whoever designed that bike wasn't a guy ;P (my testicles say ouch). Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping. They also bent more the front wheel and the…
Hey guys, I am currently working on my own controller wich is working with a Vive Tracker 2.0. I got 3 Buttons in total hoocked to my Vive Controller. But I can't seem to get the button inputs to work properly. The tracker itself is wired correctly to the buttons, since the inputs are displayed in the "Test Controller"…
Thanks for the feedback. Again this is not a bike of my design, http://www.autoblog.com/2008/08/09/roger-goldammer-official-world-champion-of-custom-bike-building/ and I am nowhere near finished with it yet. As far as the rendering, I had like one hour with someone to help me get some textures blocked in. I have to finish…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I'm in the camp that was a bit suprised at the trailer. While I get that they are aiming for a "visit different worlds" vibe, I just don't like it. I think making each world follow a different style will look like an undirected, inconsistent mess. I don't like that in one shot I see a city street with gritty textures and…