This is where it gets tricky. I feel pretty strongly about freedom of speech/expression and consider it to be an absolute value that should remain uncompromised for as long as possible. There are of course instances where freedom of speech does not apply. Hiding behind free speech to directly threaten the personal safety…
Looks really nice. One small thing that would be worth changing, if it's not too late? The two big pipes here have a prominent texture repetition, offsetting the UVs on one of them might help:
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
Thanks for pointing this out Eric :smiley: didn't fix this in the latest build yet, but it's on my list! Two screenshots of the latest build: Some notes on what I did: Footsteps Get spawned by an animation event. At first I applied them as decals, but when I used some displacement on the sand, the displacement wouldn't get…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
What's wrong with these? [ame="https://www.amazon.com/Star-Wars-Two-Disc-Widescreen-Theatrical/dp/B000FQJAIW/ref=sr_1_1?ie=UTF8&qid=1327546497&sr=8-1"]Amazon.com: Star Wars: Episode IV - A New Hope (Two-Disc Widescreen Enhanced and Original Theatrical Versions): Mark Hamill, Harrison Ford, Carrie Fisher, Alec Guinness,…
I never understood the reasoning of some "artist users" that AI is sooooo helpful.. there might be some improvements in some tools using some cleverness.. (or using AI in some other areas than art) but what we see (in the arts domain) is mostly those "artists users" who do some things quickly but also totally fail on some…
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…