during installation of the crytek plugin for maya 2012, there comes a point where you need to edit a couple scripts in the maya.env file, as you can see in the image my file is at 0 KB and when I open it in word pad it contains no data.
Hi, Maya is set to Y up. And it would go back and forth. In a nutshell i am trying to make a maya to unreal link. So i can send stuff between the two programs. But it would be the poor mans version. Since all im interested on is the reference's name and translations. I am attaching a link to dropbox with a quick video and…
I think JamesWild is talking about going into Photoshop and manually "painting" in edge padding? Like what Mekhollandt suggested already. I just ran into this problem with no AO map padding and just shrunk the UV shells a tiny bit in Maya until the black lines went away, but I was only using a diffuse map. Maybe give…
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
I've deleted the entire config folder for maya (after I backed it up, of course), which resets EVERYTHING. And it was still doing the same thing. I have a feeling that maybe it's something with my mesh that causes maya to freak out... But I don't know what. It all looks clean, I don't see anything unusual.
I am using a laptop, it is fairly new thaugh, my video card is an NVidea Geforce GT 635M I don't think I mentioned it earlier, but i am using Maya 2012, if that makes a difference! Would you have an idea whether Maya's function to detect 32 or 34 bit and apply the transparency automatically is something I can toggle on or…
Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…
Nice tool, can't wait to have the python version. I would suggest for the rotation an extra one Random ( maybe with a min and max rotation value). A good example would be in spPaint tool (https://www.highend3d.com/maya/script/sppaint3d-for-maya) Some kind of array could be interesting like on a selection having multiple…
Autodesk published code for computing tangent spaces the Maya way (thanks Polycount wikis) : http://download.autodesk.com/us/maya/2011help/index.html?url=./files/Appendix_A_Tangent_and_binormal_vectors.htm,topicNumber=d0e227193 Also, FWIW, here's the (different) 3DS Max way:…
I'm refreshing my Maya knowledge after not touching it for many years, so I may be mistaken here. But soft selection (move,rotate,scale) and planar transforms (ctrl-click the manip handles) seem to be there in Maya 2010. About selecting UV shells in Max, after using tangent-space normal maps some more, I see the benefit of…