Update: Hell Sword Okay, so this is still in progress and actually I will be redoing quite a bit of it while going along now. Thought of a few better ways to get extra details on it. This is a perfect way to learn how to use substance painter as well. This is what I want to change/ improve on the next update Symbols Heart…
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
I have spent the last 45 minutes just trying to guess 5 numbers. It's pretty ridiculous. Here, you guys have a try.. http://www.tez.id.au/ I got the first one a day ago and now I am hooked. Its just a fucking number guessing game. Arrggghh.
Has anyone seen the beck video E-pro? It's got this really cool retro wireframe look to it ... kinda reminds me of the old amiga games. I was wondering if anyone knew what the approach would be to do something like this? I understand the Beck parts, but I mean the environment is something else, quite trippy. Anyways,…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
Hey I'm working on a character which I've exported from CC3 to Marmoset for rendering but my characters eye keep ending up like this and I have no idea why? Anyone know why? Would be extremely appreciated.
Yeah. It's a great program, in fact the viewport silliness is the only problem I've ever heard of with it. By the way, Forsaken is looking sweet. I've been a fan for a while now Other than my own (No More Room In Hell) It's the mod I'm looking forward to most