Hi Guys , I would like to replicate this very simple blender tool in maya. https://www.youtube.com/watch?v=yCewylyDCdo I haven't find any hidden options yet, but i'm quite sure their might be something similar in Maya. Basically: - you select an edge that you want to split with multiple edge loop - you use a shortcut to…
Those can either be generated automatically (for example, by using ambient occlusion baking with negative threshold in Mudbox or xNormal) or by hand (easier in an application like Mudbox where you can paint right over the mesh in 3d, but if your UV layout is simple or you know your way around it well enough, then just add…
Hey, Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different…
I'm new to maya and game design in general, so apologies if this question is very newb. I'm currently working on training my subdiv modeling skills(pressing the 3 key to see smoothed version of model) to train on making a high res version of my polygonal mesh. So I wondered what your thoughts were on using the creasing…
so i have a low poly mesh that has both soft and hard edges (skin and armor plating). once i import my mesh into mudbox, is there a way to keep the hard edges on selected areas hard while the rest remains smoothed? i know you can turn off smoothing when you divide, but then i have hard edges where i dont need them.
Hello everyone, I have a simple question about modeling topo but it's one that I always have a problem with. I want to know how to move 5 points (Sorry but I don't remember what they are called) around in a model to change the edge flow. If anyone knows how to move them around in a model and change the edge flow this would…
Hi there, I am working on some kind of temple and I ran into a problem. In order to save texture-space I am using tilable textures, but I want a clearly visible edge that is not sharp as a knife. The only solution I have right now is to add additional edges next to the corner using one Smoothing Group. Visually the result…
.in polygon options turn on face triangles. .go in to turn edge mode. .turn the triangulation of a quad. .exit turn edge mode. And the face triangle display still shows the triangulation of a quad reverting back to it's original state? edit: and if not reverted ( face triangle ), the face is instead triangulated to fit (…
I've never heard anyone say that, especially on polycount. You typically want hard edges on spots where there is a drastic change in angle on your mesh. Where you have these hard edges... you also want to have a split in the UV shells (and those shells separated in UV space a bit or it doesn't matter). There is another…
MODO | Edge Wrapper Keith on the Foundry forums has released a
free kit that is a must grab for MODO artists. Check out the video below to see
the tool in action. http://www.pixelfondue.com/blog/2017/5/7/modo-edge-wrapper