miauu's Script Pack vol.2 version 4.4 is available. Changelog: - Fixed - In 3ds Max 2017 Align Working Pivot To Sub-Object Selection and Align Working Pivot to 2 points now will change the Reference Coordinate System to its previous values. Demostration video: https://www.youtube.com/watch?v=HK2FbYHCQx4
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
I thought it was time I graduated to a new forum. One where more people posts work and offer more effective comments and critiques. Not so hot with textures, so excuse the textureless models. All comments and critiques welcome. <u>The Joker</u> 1980 Triangles <u>Gambit</u> 2726 Triangles 2472 (Character) + 254 (Trenchcoat)
I am a 3D Artist with 3 years of experience within the games industry (PC, mobile and VR). Portfolio: https://soily26.artstation.com/ Skills: - High and low poly modelling in 3DS Max and Blender - Sculpting in Zbrush - Shader creation in UE4 - Photogrammetry clean up - Texturing in Photoshop and Substance Painter Email:…
Lighting is definitely looking better, I like the fact you've separated the 3d and 2d on the page, looks much clearer now. When I try to download your resume I get a 404 error though, something to look into. Looking forward to seeing your wow 3d piece :)
How much of a % in dev costs pays these morons at the top? EA, and most companies, need to start cutting at the top. But that is a pipe dream. http://money.cnn.com/2013/04/15/news/economy/ceo-pay-worker/index.html CEO's earn on average 354 times more than the typical worker.
Did the low poly today. Now at 4854 tri's. Kinda made it modular as much as possible. While uv/texturing i'm aiming the use the same texturespace for some modular pieces aswell. One question though. Should I bevel all those sharp edges or is this just fine?
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…
I'm moving to Madrid, Spain for a while so imma look there. There's a really good fine artist that I can learn from and I checked art station and there's a ton of good artists there.....and theres a facebook group with artists who some do digital art and there's 450 members so I'll probably find what I'm looking for there.
Phil-424 - I reaaly like what you did until now...go ahead:D I have a little comment about the handles because it looks like are too small Update - I'm very noob at texturing so please say everything you want so i can learn more :D