Norman3D used vertex colors to get vector displacement into UDK, http://www.polycount.com/forum/showthread.php?p=1472523#post1472523 , but it sounds like you still want a baitmap instead. I know the Landscape tool can import RAW files from Photoshop, so maybe .RAW will work? I used 16 bit RAW for the heightmaps... * To…
I agree with TBD69. The 5820k is slightly faster for some of ZBrush's most computationally demanding applications, but it's more expensive and requires a more expensive motherboard as well. When it's all added up, the 5820k should be slightly more bang for your buck related to multi-core tasks, but it's guaranteed to be…
Definitely get a mobo that supports at least 8 gigs of ram, this shouldn't be hard, you could probably get one for around the $100 range. If you're going for a core2 blah blah. Looking at mobo's for core i7 it looks like many of them support 16 or 24 gigs, but those are pretty much all over $200, and getting that much ram…
when working on devices with limited color displays, you're palettizing to choose which colors appear on screen. if you only have 16 to work with, you want to choose carefully. if you have 256, you have a little more freedom but you still want to be careful... for screens with 16-bit color depth and above, you can pretty…
On a Mac mini I bought specifically for Affinity soft few years ago it's nothing special speed wise. Bet it needs true video card . I unsubscribed from PHotoshop for a half of an year but eventually went back to PS. Affinity Photo has few superior features over PS 1. Much speedier work in 16 bit not taking forever like PS…
Hello. I make a python script for baking in Marmoset and have some questions. I will be very grateful if someone can help me to answer them. 1. When I'm trying to flip channels on normal map with getMap("Normals").flipY - nothing changes and getMap("Normals").flipZ - flips both channels - Y and Z. getMap("Normals").flipX -…
The landscape I imported into UE4 is using weight blends, and has 16 tiles. The material I am currently using has selections for 15 layers of materials, and is currently working in a one tile landscape just fine. When I put this material onto the 16 tile landscape however, only one material is showing up. I am using World…
For the longest time it's been 16 bones per hand: 1 hand bone + 3 bones for each finger = 16 bones total Do this in real life: Make a VERY TIGHT fist then a slightly more RELAXED fist. Keep constricting from relaxed fist to very tight fist. Now relax your hand completely and touch the tip of your pinky to the tip of your…
I keep running out of ram whilst using Substance Designer but before I go and buy a very expensive 32gb kit (currently on 16) I want to see if there's something I'm doing wrong. What I have is a material blend node with a colour mask and all 16 slots have a material feeding into them. The materials are mostly ones which I…
Thanks everyone for the info, it seems like what I was wanting out of it isn't quite what they deliver unfortunately. Might just go with a 2560x1440 in this case, to me the prospect of a 4K monitor sounds like overkill haha. NegevPro right now I have a dual monitor setup of sorts, occasionally use my tv as a second…