You can't rig a mesh inside zbrush for any exportable animation, only for posing. The exception to this is if you're rendering the animation off as sprites or doing some sort of blend shape animation, and even then the animation and rendering tools are severely limited. Even the rig will be extremely rudimentary (no…
You can apply here : https://smrtr.io/8-ZQ7 Gameloft Montreal is seeking a new Technical animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Hi Pior and MikeF, Thank you for your questions. :) Here I'll try to answer them the best I can. (The upcoming video tutorials from the list, may also help in answering them.) iClone5 is a real-time 3D animation tool that allows users to easily create facial and body animations in minutes. Real-time meaning that you see…
K gunna try and do as comprehensive a crit as possible in the short time I have to post: I would get rid of distracting transitions and intro's, just show your name, contact details etc as fast as humanly possible, or even just save all that for the end,. Parkour scene: I would REALLY avoid obscuring the animation in any…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
http://www.magicstonestudios.com/tutorials I would like to introduce our UDK custom weapon tutorial (originally released on January 30th, 2012) which takes you through the entire process of creating a UDK ready weapon. The tutorial series starts off by teaching about modeling a weapon, rigging, animating, and ends with…
Hi! I'm Tootkin, I learned 3D modeling 15 years ago on 3Dsmax and after a decade of not being able to do any 3D I'm trying to relearn it on blender! I love low-poly stuff, hand-painted textures, stylized props and environments. Currently trying to learn character modeling and animation, I hope I can get some help on how to…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…