sorry this is so out of context but it was too aberrant to let it go. (also never heard of that meme and no one i know know about it either) First Kotaku ISN'T a good source for anything that doesn't concern the release of something, most of their opinion is freaking biased and invented from what they think, not what's…
Hey guys! We're recruiting for a few positions right now: 1x Lead Animator 1x Environment Artist I don't want to focus too much on our project here because I've done so in our WIP thread and on our website, located here: WIP Thread: https://forums.unrealengine.com/showthread.php?6626-Indigenous-Game-RPG-Framework Website:…
Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
Hi Sanne. I think you could spend some time sculpting medium details into her clothing. She looks kinda' inflated without there being any larger folds, especially in her skirt.
Hello everyone, I’m continuing work on my SMG and have made some basic animations in Maya Your browser does not support HTML5 video! https://i.imgur.com/SrOjMll.gifv
Thank you @iam717on your feedback on the folds/wrinkles, I see what you're saying and I will try to fix it! @Dabou Master yeah looking at it now the traps looks pretty funny lmao. About the glitchy part, it's a mesh I made to serve as the inside of the coat, something more flat like, just so it doesnt look like a plane…
A start to something great! Weekly themes, as suggested by "_adamturnbull". It's real simple! Every week we will start a new thread with a "theme". You have the week to complete it (you can take longer if you want, but the thread won't be stickied anymore). Themes will be something easy that can be completed in a decent…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
Your link doesn't work. Most anime style heads do not have much detail on them, just light indications of anatomy, and rely on painted on details, simpler shapes of features, space between facial features, and accessories to define character. What you're doing here is trying to map realistic anatomy onto anime heads and…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…