1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
Hello Guys, Thank you for testing PixaFlux, your suggestions and comments are extremely important for us. Internally PixaFlux works with float 32 bits per channel. When the images are exported they are converted to 8 bits per channels. We can add a new image exporter that support 16 or 32 bits per channel. Do you know what…
UDK is currently in the process of being phased out. At the moment, Unity is actually the engine of choice if you need a free version. That said, Unreal Engine 4 (UE4) has a new subscription model that is much more affordable for indies than any previous incarnation of the Unreal engine. UE4 can be had, in its entirety,…
While the ball does look retouched to clear out some shadows and make it more legible, it wouldn't be hard to imagine a few lines of code telling the ball to always face the Spalding logo toward the camera, like with sprites and certain types of planar plant life. That is, if the logo was always facing the camera, which it…
I use Blender's default (and only, for that matter). For those of you who don't know - Roadkill's code was taken from a 2006 version of Blender. Since then, Blender has been getting new tools with pretty much every release. It's sort of the pride and joy of the software. As Eld mentioned in the other thread, you just can't…
Oh also you can't delete individual biped bones, biped is treated as one group of objects, if you delete one you delete them all. This is necessary for biped to understand and control all of the features it uses. If it allowed people to just delete bones then 100% of the tools couldn't count on that bone being there and…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Hey forum, I'm animating this character using 3DS Max. What I'm doing now is trying to make it a walk cycle. The character is rigged, but needs a custom keyframed walkcycle since its way of walking is very different from Max's preset walking animations. I created the entire cycle, but now need it to loop. I tried using the…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…