Working on some modular assets for a Chinese style level, all hand painted as is the style of the game, comments and crit would be appreciated :) And an idea of the tiling
Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
i have a small question what its the best way to make modular pieces 1- extract pieces from texture sheet ? 2- model pieces first and then add texture ?
Hi all, Made this tutorial after reading loads of helpful pages here on Polycount and EPIC forums. Hope it helps you folks starting to make their levels / environments. [ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by FahadKM - YouTube[/ame]
This kind on "unique" building can still be made with modular parts. I see a lot of repetition there. Don't forget, you can still mix in unique elements into modular sets, and even make large unique pieces that snap to smaller ones. A lot of power there! So apparently you've already built your models, but unfortunately you…