Hey guys, Just finished texturing my character I've been working on for a while now. The character is based on the concept by Hicham Habchi https://www.artstation.com/artwork/amzlR https://www.artstation.com/artwork/n616E . I looked at Blizzard's Overwatch as a guide for the art style I was going for. I textured using…
Hey, I'ts my first official topic here. Ive been working on this highly weathered semi-stylised gun which is inspired by overwatch's graphics. Its supposed to be old and in after war like condition. I'd be happy to hear what you think about this little project of mine. I also feel something is wrong but cant really put my…
Good job, though still some room for improvement but I figure you're aware of those area's to further nail down which I assume also taking a few pointers from the 80lvl breakdown hand-painted Overwatch Stylized RV article linked in the OP: (a lot of gems in there I think worthwhile taking note of:+1: ) So keep going with…
Hey!! I started this project as a practice with Gop Gap's Batman as a reference but when I saw some pictures from "The Batman" I wanted to make my version of the character mixing some references from Béla Lugosi's Dracula films with Robert Pattinson, so here it is. I sculpted this character in Zbrush starting with a…
There is this really good tool to make characters fast called Daz 3D. It has an asset store full of beautiful models, props, poses, clothing and all. Rigged and ready to use.Its only downside is that it's not good for anime girls. -> Do you know a tool like Daz 3D, that can make Girls like Koikatsu Party?…
Hi All! I've recently been working on this concept by Y Youzi https://www.artstation.com/artwork/XlRLa I'm pretty much done with the sculpt (got a couple of small tidbits to do still) but i'll be starting the retop, with the aim of texturing in substance and going for a more PBR/Overwatch rendering style. C+C welcome.…
Here I've begun to block out the base ring section, making sure everything tiles around a center pivot point correctly. In the original design the gold ring around the edge is just a flat texture, here I've decided to give it actual geometry, which after sculpting, should help give the model a nice silhouette and is closer…
I disagree. I read most of your article but not all of it, because the pros is pretty bumpy and fairly difficult to read. I couldn't really find anything to prove your statement apart from unsupported personal opinions. This isn't a bad thing, but it doesn't do anything for the strength of your argument. Overwatch is a…
1. Focus on either stylized/handpainted or realistic. 2. Scrap most of it and try to create 3 high quality finished scenes, you can highlight hero assets/props for the scenes, but most props don't need a separate image. 3. Even if you decide to focus on stylized or hand painted environments, try to do at least one of the…
@Brian I do have reference images, and they're just smoothed boulders. I added the crack and claw marks to make it a bit more interesting. I realized from observation that a lot of stylized work from Heroes of the Storm/Firewatch/Overwatch (our art inspiration) doesn't have micro details; mostly just macro detail because…