Hi Everybody - I´ve been silent far too long, but now it is time to break the silence. One of the reasons that I´ve been so silent is the fact that I´ve been far too lazy those last months, I don´t have much to show - but I intend to change that. Some short words about me (the long and boring edition can be found in the…
Dear Polycounters, Lately I have been working on a lot of 3d related work and it has been an enjoyable journey so far. Starting this journal is a way for me to stay motivated and provide me a point to look back on an reminisce about once I will be a lot better. Starting off with some sub-d practice. There are a lot of…
Hi, please take my apology if this had been explained already before but there is so much information out there that one can easily get lost and I am also new to Polycount. I am very new to 3D modeling and ZBrush in general and I have been trying my best with all the tutorials possible but I am still not getting very clear…
Hello. I'm an amateur 3D modeler hoping to make a career in it. I work in Blender and Substance Painter. I spent a lot of my modelling time since I began several years ago focusing entirely on learning how to model, but only in the past year or so began learning about normal baking and optimization for game engines, and on…
I'm very very new to 3D modeling and texturing and I would say I'm familiar with most terms that the everyday noob would know. I have spent the majority of my time modeling and watching modeling tutorials to better understand the current program that I use (3dsMax) and that has been coming along fine. What's bothering me,…
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: THANK YOU POLYCOUNT FOR HELPING US MAKE RoG POSSIBLE :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: We have filled a dozen and a half positions this last couple weeks, and we have been inundated with applicants and interest. TY!…
Hello Polycount members, My name is Austin and I am looking for more people to join me on a project called Result of Destiny. I haven't posted here before so here's to hoping to find success in recruiting passionate, experienced and creative individuals. I am currently looking for some talented people to aid in the…
Hey Guys, I'm kinda pulling my hair out here, so I was hoping you guys could help. I have these nasty seams around every UV border on my asset, despite using a custom cage (just the actual low poly asset with pushed out faces), and one smoothing group. (Using Unreal's suggested method of a synced workflow between xNormal…
MOST RECENT: ORIGINAL POST: Hey all! I've been working on a scene for my FYP during my final year at University. My dissertation focuses on the use of modularity within a Sci-Fi environment and the practical aim was to use the techniques I learnt through research in creating a small environment. I picked a Sci-Fi scene as…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…