Hey there, so I've had this idea for quite a while, and concepted it a while back. The character is supposed to be the grand blacksmith for a race of polar bear warriors - a position that is held with almost as much honour as the king or royal advisor or whatever. He's rather ancient, and adds ice/magic to his metal to…
Hello I am a newbie to the forum and to 3d asset production in general. I am currently focusing on high poly to low poly production with the use of Zbrush, Max and Xnormal. Now I cant for the life of me figure this one out. The problem is outlined in the screen shots provided. The center of the stone Plimth has remained…
Hey guys. I'm making small stones for a larger object (Skyrim inspired forge) and I've run into an issue I haven't seen before. I'm getting some weird lines on the edges of my LP. The lines follow the edge flow spot on. Any ideas on how I can fix this? LP with normal map. LP with a quick diffuse slapped on to showcase the…
Decided to start another project to get the year off to a good start. Wanting to do something scifi, but sick of the sight of shiny LED's and exosuits from my last character, i think this will probably end up as a steampunky themed thing, or atleast more fantasy looking, big nuts and bolts and pistons instead of fibre…
The game engine that I use (C4 Engine - it rocks) supports Horizon Maps (self shadowing normal maps) and I was curious on its advantage. I built a stone rock wall to test the technique and it's really cool. Anyway, I've released my textures (Diffuse, normal, height all at 1024^2 res) for free (just don't resell them)! Not…
This 3d character concept. Some metal boobs in retro style. Characters made for car advertising. Render in marmoset tooolbag.You can download same armor from store: http://romanyukart.com/store/