Like ZacD said, push the hardware into more of a compact setup. The shipping to the new location shouldnt be that much money, just pack it safely for travel. Or even bring it with you to the new location and sell it there.
Thanks for your answer, monster. About the locator: if I parent constrain it to the hand joint, so that it will follow the arm movement, and then parent constrain sword to the locator, won't I get a cycle error?
Hey, a friend and I are looking for an artist (3D or 2D) interested in collaborating on a game we're making. It's a local multiplayer top-down arcade game where trains shoot at each other. Here's a video of what we have so far: https://youtu.be/OICeSeOjSwo The game is being made in Unity. We'll probably release it as pay…
Keybound Studios is a New York-based AA / iii studio looking to grow their team both locally and remote. We are looking for an experienced and driven Art Director to join our team. This role is for someone with strong communication skills, strong artistic vision and ability to work with remote team members. The Art…
Hi everyone! I'm about to graduate by the end of July and I was just wondering if you guys have advice to an aspiring concept artist who wants to gain work experience? From my research, when I see job posts looking for concept artists they mostly require someone who already has experience or published titles. What are the…
Hi all. I'm feeling a bit down with the perspective of game careers at the moment. I've been training my past year upon graduation, to make a concept art portfolio, I took a long journey to re-learn art fundamentals and take my skills to the next level... but in Portugal, my place of residence and birth, the game industry…
So, going off the news post I proceeded to download the Hotfix 4 update for Max 2011 released by Autodesk which supposedly fixes normal maps in viewports. I wasn't completely convinced, so I did some comparisons. At first I couldn't get it to work, but then I noticed there's an extra step you have to take according to the…
So I know this isn't as exciting as a full enviroment or character, but I'm trying to stop sucking at texturing, so before completing my current large-scale project, I thought I would stop and practice my texturing on this generic sci-fi panel. I've produced a couple variations while keeping in mind the concepts common…
Full time contract opportunity for a mid to senior level artist. Local applicants are preferred. Strong conceptual skills (environment and/or UI) are required, as well as a solid understanding of creating highly-optimized assets for use in VR/mobile. The lowdown: We're looking for additional help to strengthen the theme…
(Poster art by Jeff Simpson) So I've been taking some time on the side working with a few folks for this event, hoping to get quite a few people, including some PCers to come. It will be taking place in Vancouver and it'd be great to gather around for an evening of learning and networking. Here's a little description, in a…