Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
I'm looking for many low poly 3D models to be made. These models are for background objects in a flat/apartment. They need to match the art style of the cat seen above. Example list: TV Fridge Bed Couch Door Wardrobe + many more (a whole flat) If you're interested please email dayonic@gmail.com with your price per object.…
Hello Polycount community, I've recently released Crocotile 3D, a 3d modeling tool inspired by 2d map editors. In this editor tiles are used to create 3d scenes/models. I have never really been that comfortable with the process and functionality of standard 3d editors, but now with Crocotile 3D, I am enjoying working with…
This model getting weird when adding turbosmooth and quad chamfer, we know n-gons and triangulated models can be a problem when we trying to smooth, is there any way to fix this? or do I need to create a high poly merely based on quads?
Hello. Xiaoling Entertainmnet is south Korea entertainment studio and working on the 3D animation for youTube channel. Please review what we have below, this is formal introduction;https://drive.google.com/file/d/1fLjLUBduZ0GBh3RUeFrFz7UM0R6uFjGv/view?usp=sharing Xiaoling Entertainment is challenging to create the 3D…