Get a 770 or 780 and save your self a lottttt of money. Both of these cards are way faster for anything game related (realtime shaders, unreal 4 or marmoset toolbag), and will run Max etc just fine. Also don't get a Titan, anything past a 780 represents a really poor value (unless you do a lot of CUDA stuff or something).…
You've already heard a handful from me elsewhere so I will only mention new things based on the extra information you have here :) Hopefully others will chip in. So the big thing that jumps out at me is your remark about making a production quality environment. Of course, that varies depending on the platform, but I'm…
I find Krita, Blender, and 3d Coat to cover all stages of the process pretty adequately. Krita generally works better and has fewer rough edges on Linux because it's easier to build there. Zbrush runs very well in a VM without a ton of effort (CPUs can reach 99% effectiveness in a VM if used correctly and HDDs can reach…
That first one about Type A:VTv1 Type B: VTv3 didn't turn up much but the longer NullReferenceException thing got more hits. I've given up on the gun for Unity and just put it in Toolbag and did my renders and moved on with my work...But I'll try Unity again as a rendering environment for my next project so it'll still do…
the wood is looking great. For the seam you can try painting it out in mudbox or zbrush. Alternatively, if you straightened your uvs you could crop your image to the UV island and use the offset filter as you would with a normal seamless texture. And then copy that back to your original document. You should also generate…
i think you have a solid portfolio, you can translate concept to 3d executed well. looks like you have a inclination towards a WoW/wildstar/borderlands style. the characters although solid and well-executed in my opinion can be presented better. texture sheets wireframes, different lighting conditions, etc. show off them…
Although your splash page is rather nice, I agree with everyone else in that you should ditch it in favor of starting with your 3D thumbnails as the default page. About the thumbnails, I think they should be much bigger and definitely not cropped. That saw weapon will be a pretty strong piece once it's finished, until then…
So making a start on modelling Poppy in 3DSmax , Starting out with having a female reference image on planes and extruding out polys in line with the body shape. the boobs were particularly annoying as to represent a curvey object with polys and limits ! then it was modeelling the legs , nothing fancy, extruding and…
These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
I've been working a lot on the Shokuho Mod for Mount & Blade: Bannerlord. This mod is a total conversion of the game into a feudal Japanese setting (and one I'm really passionate about as well.) I took on the task of making some straw hats for characters and NPC's in the game and it was quite the learning experience! I've…