Jinx the zombie slayer, I am thinking of jinx on a van shooting some zombies or maybe where she is riding bombs like that shot from the jinxed cinematic. Not really sure yet. Would like to have the base 3d and paint over it. So here is an early sketch and the concept i am going for at the moment. Let the fun begin :) .…
Hi Everyone! I am thinking about doing a Halloween themed Ziggs skin. I am starting to get some sketches together but the base thoughts are huge giant carved Pumpkin on Ziggs back, and small little jack o'lanterns or rotten eggs that Ziggs through as his main exploding bombs. Essentially I want Ziggs to be a little…
Ok, first post! I have an idea that I'm going to run with using the Adventurer rig by Kiel Figgins which you can see here. I'm choosing this rig because I've used it before and I like how it handles and the character itself looks like something that might actually show up in LoL. OK! Here we go. If you have any feed back…
Greetings, everybody! And amazing works! I decided to join the competition with a work of mine. I know I'm uploading a bit late, but I'll try my best. Here I'll start the WIP, which originally was to be called "Into Teamfight", but I felt it a bit weird... The Team selected is: Leona, Garen, Vi, Katarina and Jinx. I miss a…
Hey KKVALENTIN, No real idea of how to break in into the industry as a vfx artist, I started of as a 3D artist. My general advice is to start with pick an engine and learning the basics of several fields. I'm biased but I would (as you seem to have done) start with the Unreal Engine. Download the Unreal Tournament version…
Heya and welcome to yet another PARPG news update! This one will be rather short and not so picture-heavy as the last ones. Most of us have been pretty busy lately, so the number of topics to write about is rather small. First and foremost: we found out that shipping the upcoming techdemo release of PARPG in 2009 is not…
Everyone visiting your portfolio and site isn't going to get a disclaimer "I'm just a young hobbyist, don't take the current quality of my work seriously because I can do better." Even still, thats a pretty lame disclaimer to have to say anywhere - especially if you're serious about making sweet art. it doesnt matter what…
I guess this is as good a place as any to go over the finer points of the new site. I'll do it in bullet points so I can get back to drawing. * A videogame art news blog* Reporting on news from all major game art communities, relevant blogs, news we think you guys would really dig(g?) * Polycount/community news * Fun,…